In this tutorial, we will focus on the bone-based 2D animation tools provided by the Unity engine. The main idea is to present and teach the fundamentals of 2D animation in order for you to apply it to your own games. In this post, we’ll set up the project, define the assets, and do the initial preparations for the animation. Before we start the tutorial, we would like to thank Chenguang ( DragonBonesTeam ) for providing us with the game art used to produce this tutorial series. Who is This Tutorial For? This tutorial is primarily aimed at two groups of game developers: Those who are unfamiliar with Unity at all. Those who are familiar with Unity, but not the Unity 2D engine and tools. We assume that you have some programming skills, so we won’t cover the code in depth. In order to follow this tutorial, you will of course need to download Unity . For a quick start using Unity, follow our previous tutorial that introduces you to the Unity 2D environment and its tools and characteristics. We strongly recommend that you do this if you are not…
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Bone-Based Unity 2D Animation: Introduction